Aug 01, 2005, 04:44 PM // 16:44
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#21
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Academy Page
Join Date: Aug 2005
Location: Mary Land
Guild: Infusion INF
Profession: Mo/Me
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there are obviously other skills involved, but yes I run a two monk team one protect one heal and then two others that are competent. One of my favorites is r/w with monk as smiting.
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Aug 01, 2005, 06:25 PM // 18:25
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#22
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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A pure prot monk should run with a pure heal monk, IMO. In 4v4 arenas, aegis is not worth the energy cost and slow recharge. Better to bring a ward, which is more efficient. Don't run boon if you have energy problems, that's probably the best advice. Also, don't use any focus or weapon that gives you -1 energy regen for +15 energy until you REALLY need it in emergencies. Keep it in your 2nd weapon setup.
If you're a Mo/Me or Mo/R, shielding hands will be your best friend along with Echo or Serpent's Quickness. It absorbs so much damage from wands, melee weapons, bows, spells, you name it. Echo shielding hands on you and the other monk, and with prot spirit, it'll make you nearly invincible unless they bring NR, which is fairly rare in 4v4. Whoever said shielding hands sucked because of the recharge... why do you think its recharge is so long? Because its a frickin awesome spell. For efficiency, it easily outclasses reversal, and is IMO on par with healing hands (which is another long-recharge spell).
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Aug 01, 2005, 06:33 PM // 18:33
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#23
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Quote:
Originally Posted by ElderAtronach
A pure prot monk should run with a pure heal monk, IMO. In 4v4 arenas, aegis is not worth the energy cost and slow recharge. Better to bring a ward, which is more efficient. Don't run boon if you have energy problems, that's probably the best advice. Also, don't use any focus or weapon that gives you -1 energy regen for +15 energy until you REALLY need it in emergencies. Keep it in your 2nd weapon setup.
If you're a Mo/Me or Mo/R, shielding hands will be your best friend along with Echo or Serpent's Quickness. It absorbs so much damage from wands, melee weapons, bows, spells, you name it. Echo shielding hands on you and the other monk, and with prot spirit, it'll make you nearly invincible unless they bring NR, which is fairly rare in 4v4. Whoever said shielding hands sucked because of the recharge... why do you think its recharge is so long? Because its a frickin awesome spell. For efficiency, it easily outclasses reversal, and is IMO on par with healing hands (which is another long-recharge spell).
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But you see the difference. I wasn't referring to the setup for 4v4 arenas, but to Tombs or GvG areas, sheilding hands would not prove as useful as some other spells. 4v4 isn't that hard. Just depends on a bit of luck.
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Aug 01, 2005, 06:37 PM // 18:37
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#24
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Desert Nomad
Join Date: Mar 2005
Location: UK
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hah, no luck.
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Aug 01, 2005, 06:43 PM // 18:43
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#25
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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In tombs... any prot monk nowadays will be screwed due to NR. Prot monks rely on enchants, that's the cold hard facts. You'd be much better off in tombs with a heal/prot combo running boon and spamming RoF/Word/Touch/Mend than you would with long-lasting buffs. Bringing prot spirit wouldn't be a bad idea against the odd spiker team that try to go in there though...
As for GvG, is NR as prevalent there as it is in tombs? I haven't done a GvG for a while, so I haven't seen it first hand. I'd assume NR is not as good in GVG since the areas are so large, it would be difficult to spirit spam everywhere. Still, NR would wipe enchants in the contested areas like near the flag and by the guild lords... still, I'd rather have shielding hands in my skill bar and lose it to a NR than not have it at all.
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Aug 02, 2005, 11:08 PM // 23:08
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#27
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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^^ Boon will be stripped with NR... leave it at home... and Guardian is just a waste of energy (too short a duration).
Take Mend Condition instead of Mend Ailment.
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Aug 03, 2005, 01:03 AM // 01:03
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#28
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Quote:
Originally Posted by Yamat
Take Mend Condition instead of Mend Ailment.
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Don't, unless you have your healers bring mend ailment, as you can't use it on yourself, and usually people stack conditions such as blind, cripple, on fire, and poison for the degen.
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